
Magic Lamp Project
This project was made for a couple of classes I took at Gnomon School (Props and Weapons for games, Texturing 3, and Advance Compositing). I was in charge of all aspects from the design stage, to the compositing, and editing stages. These models where created from scratch, and the details were hand-sculpted and hand-painted. The initial purpose for these assets was for them to live in a real-time rendering environment; and that is why the 3D models are highly optimized, and the high-resolution meshes and textures were baked into the low-poly assets.
Softwares








Wireframe

Assets





Hand-painted Maps
For the engraved details, I started by painting freehanded patterns on Photoshop. Then I projected the maps using Zbrush, cleaned the high resolution sculpt by hand, and finally I projected the high resolution meshes to the low-poly assets.
Here you can see some of the painted maps and baked textures that I did for this project.










