
This project was my first introduction to hard surface modeling in my time at Gnomon School. It was a fun and sometimes tedious process that forced me to learn about digital scenes management and organization. This project contains more than 300 individual pieces that had to be labeled and arranged in a way that made sense for a hypothetical industry-standard pipeline. Every single piece was modeled with intention, and without a single n-gon.
I appreciated having this as a first project, as it allowed me to learn about time management and work prioritization early in my journey.
Over my time at Gnomon, I kept going back to this project to improve and enhance the model, keeping it leveled with my always growing hard-surface modeling skills and knowledge.
DRG Class 01 Locomotive
Softwares









Wireframe


As seen in the previous images, I like to keep all my 3D models extremely clean and with the least amount of polygons possible.
Even though softwares and real-time engines are nowadays capable of handling greater amounts of polys, working with fewer polygons makes everyone's job easier. It also allows me to have versatile meshes that fit into different industry pipelines. This locomotive is ready to use in any type of digital environment, or even as a printable model.
Flat-shaded renders


Reflective-shaded renders




Reference Board
