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Profile

I am a 3D digital artist based in Los Angeles who specializes in hard surface modeling.

My intention is to produce high quality digital art with a compelling visual language and solid foundations that greatly benefit any type of pipeline workflow.

My passion for the automotive industry has lead me to focus on hard surface modeling and my dream job would be to work for a car design studio as a 3D modeler and texture artist. I am proficient at using Maya, Substance Painter, Vray, Arnold, Unreal Engine, Unity, Zbrush, Houdini, Nuke and Blender. 

My time at Gnomon and VFS gave me the tools I needed to understand and to be able to follow industry standard guidelines to create compelling and functional art. I have strong fundamentals in most digital related departments from preproduction to postproduction including: pre-viz and concepeting, modeling, texturing, lighting, rigging, fluid simulations and other VFX systems, rendering, and compositing.

Education

Gnomon School, Los Angeles, CA

BFA in Digital Production, Generalist track with focus on Character and Creature development.

December 2024

 

Vancouver Film School, Vancouver, BC Game Design Certificate, game art specialization.

January 2020

Skills:

  • Hard surface modeling 

  • Texturing and Shading

  • Lighting and rendering

  • Digital Sculpting

  • Compositing

  • Rigging

  • Particle and fluid simulations

Softwares:

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Piero Arienzo

Hard Surface Artist

Curriculum Vitae

email: gd54.piero@gmail.com

phone: (+1) 424-375-5557

www.pieroarienzo.com

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